## SPAWN AREA
Start out in a "safe place".
The player can see some things they may want to interact with (pickups).

Looking around, the player can see two paths to continue. One path is a dead end but going there makes the main path easier.

In combat the player is also given a soft introduction (e.g. enemies are weak, they're too far away to hit the player easily, the player can sneak up on them, etc.)

Add support for the player in case they're not starting out too well. If there's a difficult jump, add a really easy way to get there that maybe just takes longer. If there are a bunch of enemies, litter health everywhere, etc.

Include one or more world details that makes the player say "Hah, cool." or "Oh, neat."

As the player navigates to the main path they are given a visual hint or preview of what's to come.


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On the way there, add a visual cue to the player that this is not going to be as easy. Maybe a dead body, perhaps a bunch of noise (indicating there are a lot of enemies), or something super obvious like a "DANGER" sign.

Give the player a small challenging surprise (such as a sneaky enemy) that says "Hey, I'm going to be turning up the heat. Look out!"

As the player progresses, create momentum. More enemies, more stimulation, more interaction, etc. Tell the player "You're still alive, maybe you're a pretty bad dude after all"

If the player is "paying attention", reward them with a secret. Discolored wall for a secret door, key combo from the beginning of the level, or something obvious like a sign ("don't open this door!", "Secret Room", lol something like that).

If the player is willing to take a little risk, give them a reward in exchange for a little blood or sweat.

End the level with a bang. Exciting combat, exciting visuals, exciting audio, the player's feeling empowered.

Make them think it's all over, then give them one more little surprise, then end the level.


