## Skill-focused player
Tell them how they did.
Kill counts, item counts, time spent, accuracy, whatever.
Go nuts.

## Social player
Tell the player who they were.
Were they a collector?
Were they a sharpshooter?
Were they asleep half the time?
Did they have "style points"?

## Progression
Reward certain playing attributres.
For example, if they played the whole level
with a pistol but they could have used other weapons,
maybe give them a cowboy hat or a revolver.
