# Tasks
- Create some pick-uppables. Current options:
    !! "Credits"! Like cards, you know, like future money
    -- Money (cash, gold coins, gold pieces)
    -- "Armor"
    -- Play/watch old games (Wolfenstein 3D? Blood?) to get ideas
- Make a smaller health pickup and add it to the combat areas
- Add stairs and jumping to teach the player about bending onto ledges (maybe just get on the roof and drop down through a sky light
- Add an easy appearance customization in the level (a hat, gloves, skins, etc.)
- Need a keycard to get in through the waiting room door,
  the side hallway is padlocked. Shoot it and go in to get the keycard.
  see the enemies through the window, know it will be a tough fight
  Come back with the keycard, go in and clear out the waiting room.
- Add one mac-10 enemy in the keycard area as a "warm up" for the ones in the waiting room. Maybe make it so when he drops the mac-10 the player can't pick it up yet.
- When the player gets past the waiting room, have some health and some easy mooks on the way out. Go into another building with a skylight. Two ways in, by climbing up to the skylight or by sneaking in 
