## NOTE

- Create characterbody
- Add model (.glb), rename to "model"
- Rotate model 180 degrees by Y axis

- Add hitboxes
-- hitbox_head
-- hitbox_torso
-- hitbox_lower
-- hitbox_llegupper
-- hitbox_lleglower
-- hitbox_rlegupper
-- hitbox_rleglower
-- hitbox_lfoot
-- hitbox_rfoot

- Add bone attachments

-- head_attachment
-- torso_attachment
-- *lhand_attachment
-- *rhand_attachment
-- lower_attachment
-- llegupper_attachment
-- lleglower_attachment
-- rlegupper_attachment
-- rleglower_attachment
-- lfoot_attachment
-- rfoot_attachment

- Add bone attachment RemoteTransforms
-- head_attachment > RemoteTransform3D
-- torso_attachment > RemoteTransform3D
-- lower_attachment > RemoteTransform3D
-- llegupper_attachment > RemoteTransform3D
-- lleglower_attachment > RemoteTransform3D
-- rlegupper_attachment > RemoteTransform3D
-- rleglower_attachment > RemoteTransform3D
-- lfoot_attachment > RemoteTransform3D
-- rfoot_attachment > RemoteTransform3D

- Add bone attachment anchors
-- head_attachment > anchor # For hats or something later?
-- torso_attachment > anchor # Not sure but I have a feeling
-- lhand_attachment > anchor # Weapons/items
-- rhand_attachment > anchor # Weapons/items

- Set up hitbox collision shapes (res://Resources)
-- Lower leg position.y = 0.788
-- Upper leg position.y = 0.987
-- Foot position.y = 0.462

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- Create res://Scripts/{self.name}.gd
