## General
- Frogger
- Lots of stairs
- Backtracking
- "Spawning enemies" + enemies from behind
- List of music for map/gameloop feel
- An NPC band playing (and reacting to the player!)
- Photo booth, take "actual" pictures (how can the player keep them?)
- Equivalent this scene: Enemy silhouette behind rice paper, option to take them out

### Environment
- Birds! Simple AI: Arrive, leave, hang out. Leave when danger. Unkillable, obviously.

### Maps
* Night club
- Restaurant (brawl-friendly, civilians, ability to buy stuff?, juke box (!!!), public phone (!!?))
-- Restaurant: Chinese (...Friendly civvy place?)
-- Restaurant: Italian (Mafia theme)
- Convenience store (7/11 or whatever, lots of interaction opportunities)
- Apartments (elevators, knock enemies out of windows)
- Bar (catch it on fire, many destructables, brawl-friendly, pick up chairs and break them over people's heads)
- Train (throw people off of the train)
- Bus (throw people out of the window while it's moving)
- Sky scraper (falling over?)
- Office (staplers usable in combat, copy machine [TAKE A PICTURE? IS IT DOABLE? IT WOULD BE SO COOL], john woo slides with wheel chairs, open drawers to see what people left inside (sometimes ammo?), ...?)
- Police station (staplers usable in combat, terminator 1 stuff?)
- Circus (mini games like swing jump, tight rope walk, save the animals (lol))
- Hospital (electric paddles usable in combat)
- Graveyard (shovels, knock enemy in hole?)
- Forest (like Rambo)
- Studio (any kind?)
- Grocery store! (exploding produce section, tons of interactables like scanning items with a scan gun, beeping things at the checkout, opening coolers, "health" pickups, use shopping carts for combat or fun!)
- Library! (tons of debris, exploding books, falling bookcases! ladders!)
- Airport (Doesn't sound fun, actually!)
