
Not another Doom2 map01 Quake conversion I hear you say !

*This level is a near 100% conversion with full Doom2 textures*

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Title                   : Doom2 Map01 - Entryway
Filename                : doom2_01.bsp
Release Date            : November 16th 1997

Author                  : Peter Lomax 
                          aka PCL
                          aka Hawkmoon
Email Address           : pcl@provider.co.uk (You can email me y`know)
Web Address             : http://www.provider.co.uk/users/pcl/hawkmoon.html
                          (the place for my map news)

Description             : Doom 2 Map01 - Entryway *fully featured*
                          Full Doom2 textures converted to the Quake pallette
                          Accurate 1-1 scaling of brushes
                         
Credits                 : id software for the "Neverending Game" 
                          Yahn Bernier for "Best Map Making Tool"

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* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes - 4 starts (a real fragfest) 
Difficulty Settings     : Yes
New Sounds              : No 
New Graphics            : Yes
New Music               : No - future addon to be ambient Doom2 music
Demos Replaced          : None

Put doom2_01.bsp in id1/Maps directory
Start Quake as a single player game
Choose your skill level by going through the appropriate teleporter 
Bring down the console and type:
map doom2_01
(Deathmatchers should already know what to do :-)

* Construction *

Base                    : Original Doom2 Map01
Editor(s) used          : BSP v0.82b (the best of the best)
                          Textures converted with Doomtex by Michael Stokes
                                                             mike@stokfam.psinet.net.au
                          Map converted with QuakeDM by Michael Stokes
                          (Good way to do the skeleton of the map) 
Known Bugs              : One health pack just disappeared
                          You are given a "secret found" before actually going thru the door
                                           to the armour and two health
                          In DosQuake outside walls lose colour at extreme distance
                          *see section "For The Purist"*
Build Time              : Too long
                          

Texture Wad used        : Doomtex.wad (see above)

Compile machine         : Pentium 200MMX/48MB
QBSP Time               : 73.0 seconds (used QBSP Version 1.65
                                        by Ken Alverson (KenA@TSO.Cin.IX.Net)
Light (-extra) Time     : 409.0 seconds
VIS (-level 4) Time     : 150.0 seconds 


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* Where to get this level *

If you can read this you have already found a place
or http://www.provider.co.uk/users/pcl/hawkmoon.html following the Quake link
or E-Mail me at pcl@provider.co.uk and ask for it 

* Copyright / Permissions *

Copyright (c) 1997 Peter Lomax.  All rights reserved.
This level may be distributed freely on any electronic format
provided that it is not modified in any way and this text file is included.
If you wish to use this map in a level pak, you must first obtain my permission.  
If you wish to distribute this level commercially (including, but not
limited to, magazine cover CD`s) you must first obtain my permission.
Also bear in mind that the textures used belong to id

Special thanks to:
Angie,Michael and Mat for the LAN testing
ACME-Ewan (chief map tester), Brod for his beta testing
ACME UK clan for letting me play CTF sometimes

==================================================================

For The Purist

Enemies:     Former Human - Grunt
                      Imp - Enforcer

Weapons:    Both Shotguns - Double-barrelled Shotgun  
                 Chaingun - Perforator (Super Nailgun)
             Plasma Rifle - Grenade Launcher
          Rocket Launcher - Rocket Launcher
                      BFG - Thunderbolt

Environment:
       There are walls around each outside area
       The river is blood as the water texture didnt convert too well
       The sky is a Quake texture (the only one !)
       There are 4 steps to outside (cos Quake guy takes smaller steps !)
       Because Quake has no "action" function, some switches/doors need to be shot
